looks like a z-sorting issue to me. try setting Box.ownCanvas = true;
if that doesn't work add Box.pushfront = true; and if that doesn't work try setting the screenZOffset of the floor and the box: floor.screenZOffset = 2 box.screenZOffset = 1 One of those solutions should sort it for you. If not, you will likely have to change the render method, but that's much less than ideal. On Jan 31, 11:43 am, Peyvand Akhoundzadeh <[email protected]> wrote: > hi all. i have a project contain : > RegularPolygon : floor > Cube : Box > but i have error : > my cube is damaged. > > <https://lh5.googleusercontent.com/_LgyXtbJz8Ds/TUagOWtp3vI/AAAAAAAAAB...>
