looks like a z-sorting issue to me.

try setting Box.ownCanvas = true;

if that doesn't work add Box.pushfront = true;

and if that doesn't work try setting the screenZOffset of the floor
and the box:

floor.screenZOffset = 2
box.screenZOffset = 1

One of those solutions should sort it for you. If not, you will likely
have to change the render method, but that's much less than ideal.

On Jan 31, 11:43 am, Peyvand Akhoundzadeh <[email protected]>
wrote:
> hi all. i have a  project contain :
> RegularPolygon : floor
> Cube : Box
> but i have error :
> my cube is damaged.
>
> <https://lh5.googleusercontent.com/_LgyXtbJz8Ds/TUagOWtp3vI/AAAAAAAAAB...>

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