Using AwayLite: I'm trying to tween pins down onto the surface of a globe to represent lat-long points. I was hoping to add each pin to a container, rotate the container, then tween the pin's local z property so that they land on the planet's surface at the right location.
But it's not behaving as expected. As moveBackward etc aren't implemented in AwayLite, is there a way to modify an object's position within it's own transform matrix?
