Using AwayLite:

I'm trying to tween pins down onto the surface of a globe to represent
lat-long points.  I was hoping to add each pin to a container, rotate
the container, then tween the pin's local z property so that they land
on the planet's surface at the right location.

But it's not behaving as expected.  As moveBackward etc aren't
implemented in AwayLite, is there a way to modify an object's position
within it's own transform matrix?

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