Theres something wrong with the Basic Renderer and layers. Have a look at this, its using basicRenderer, dont move camera yet. the camera.z is -900
http://www.shrewballooba.co.uk/blog/wp-content/uploads/2011/02/away3DLiteExamples.swf Although alpha is applied to the wirecolor plane.layer none shows. Just drag the camera so it orbits about y without going above +-90. Still no alpha. Now drag the camera so it orbits about y, all of a sudden alpha begins to work. Been trying to find where/why this is happening. Only thing I've noticed is line 235 (// draw to layer) of basic renderer the _graphicsDatas[_material_graphicsData] is undefined until you rotate more than 180 (when the camera.z >0). Then it fills with the sprite. And there is the problem. If you start with a camera.z <0 alpha wont update until the camera.z goes >0 If you start with camera.z >0 it works straight away. And if you use fast renderer it works no problem.
