Theres something wrong with the Basic Renderer and layers.

Have a look at this, its using basicRenderer, dont move camera yet.
the camera.z is -900

http://www.shrewballooba.co.uk/blog/wp-content/uploads/2011/02/away3DLiteExamples.swf

Although alpha is applied to the wirecolor plane.layer none shows.

Just drag the camera so it orbits about y without going above +-90.
Still no alpha.

Now drag the camera so it orbits about y, all of a sudden alpha begins to
work.

Been trying to find where/why this is happening. Only thing I've noticed is
line 235 (// draw to layer) of basic renderer the
_graphicsDatas[_material_graphicsData] is undefined until you rotate more
than 180 (when the camera.z >0). Then it fills with the sprite.

And there is the problem.

If you start with a camera.z <0
alpha wont update until the camera.z goes >0

If you start with camera.z >0
it works straight away.


And if you use fast renderer it works no problem.

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