Thanks for the response!
How can I do this?
Here is the code:

import away3d.cameras.*;
import away3d.containers.*;
import away3d.core.base.*;
import away3d.core.filter.*;
import away3d.core.render.*;
import away3d.events.*;
import away3d.materials.*;
import away3d.primitives.*;
import away3d.loaders.Loader3D;
import away3d.loaders.Collada;


import flash.display.*;
import flash.events.*;


//engine variables
var scene:Scene3D;
var camera:HoverCamera3D;
var renderer:BasicRenderer;
var view:View3D;



//navigation variables
var move:Boolean = false;
var lastPanAngle:Number;
var lastTiltAngle:Number;
var lastMouseX:Number;
var lastMouseY:Number;

init();

function init():void
{
        initEngine();
        initObjects();
        initListeners();
}

function initEngine():void
{
        scene = new Scene3D();

        //camera = new HoverCamera3D({focus:50, distance:1000, mintiltangle:
0, maxtiltangle:90});
        camera = new HoverCamera3D();
        camera.focus = 50;
        camera.distance = 1000;
        camera.minTiltAngle = 0;
        camera.maxTiltAngle = 90;

        camera.panAngle = 45;
        camera.tiltAngle = 20;
        camera.hover(true);




        //view = new View3D({scene:scene, camera:camera, renderer:renderer});
        view = new View3D();
        view.scene = scene;
        view.camera = camera;

        addChild(view);



}

function initObjects():void
{

        var mat: ShadingColorMaterial = new ShadingColorMaterial(0x888888);
        //plane = new Plane({y:-20, width:1000, height:1000, pushback:true,
segmentsW:20, segmentsH:20});
        plane = new Plane();
        plane.y = -20;
        plane.width = 1000;
        plane.height = 1000;
        plane.pushback = true;
        plane.segmentsW = 20;
        //plane.material = materialPhong;
        plane.segmentsH = 20;

        scene.addChild(plane);

        var loader:Loader3D = Collada.load("ball.dae");
        loader.scale(50);
        loader.material = mat;
        scene.addChild(loader);

        //sphere = new Sphere({x:300, y:160, z:300, radius:150, segmentsW:12,
segmentsH:10});
        sphere = new Sphere();
        sphere.x = 300;
        sphere.y = 160;
        sphere.z = 300;
        sphere.radius = 150;
        sphere.segmentsW = 12;
        sphere.segmentsH = 10;

        scene.addChild(sphere);

        //cube = new Cube({x:300, y:160, z:-80, width:200, height:200, depth:
200});
        cube = new Cube();
        cube.x = 300;
        cube.y = 160;
        cube.z = -80;
        cube.width = 200;
        cube.height = 200;
        cube.depth = 200;

        scene.addChild(cube);

        //torus = new Torus({x:-250, y:160, z:-250, radius:150, tube:60,
segmentsR:12, segmentsT:10});
        torus = new Torus();
        torus.x = -250;
        torus.y = 160;
        torus.z = -250;
        torus.radius = 150;
        torus.tube = 60;
        torus.segmentsR = 12;
        torus.segmentsT = 10;

        scene.addChild(torus);

}


function initListeners():void
{



        addEventListener(Event.ENTER_FRAME, onEnterFrame);
        stage.addEventListener(MouseEvent.MOUSE_DOWN, clicou);
        stage.addEventListener(MouseEvent.MOUSE_UP, soltou);
        stage.addEventListener(Event.RESIZE, onResize);
        onResize();
}

function onEnterFrame(event:Event):void
{
        if (move) {
                camera.panAngle = 0.3 * (stage.mouseX - lastMouseX) + 
lastPanAngle;
                camera.tiltAngle = 0.3 * (stage.mouseY - lastMouseY) +
lastTiltAngle;
        }

        camera.hover();
        view.render();
}


function clicou(event:MouseEvent):void
{
        lastPanAngle = camera.panAngle;
        lastTiltAngle = camera.tiltAngle;
        lastMouseX = stage.mouseX;
        lastMouseY = stage.mouseY;
        move = true;
        stage.addEventListener(Event.MOUSE_LEAVE, onStageMouseLeave);
}


function soltou(event:MouseEvent):void
{
        move = false;
        stage.removeEventListener(Event.MOUSE_LEAVE, onStageMouseLeave);
}


function onStageMouseLeave(event:Event):void
{
        move = false;
        stage.removeEventListener(Event.MOUSE_LEAVE, onStageMouseLeave);
}


function onResize(event:Event = null):void
{
        view.x = stage.stageWidth / 2;
        view.y = stage.stageHeight / 2;
}

On 2 fev, 05:08, Michael Iv <[email protected]> wrote:
> You should access material name that you defined in your 3d package in order
> to assign a material to external model.Can you post the code?
>
> On Wed, Feb 2, 2011 at 1:05 AM, Nathan Queija <[email protected]> wrote:
> > Hello from Brazil! =)
> > I don't speak english very well, sorry for any error, but I think you
> > can understand me!
> > I'm trying to load a model into Away 3D, that's ok, the model is
> > loaded perfectly, but when i try to apply a simple texture, like
> > colorshading, or even wirecolor I can't, the model stay black, I tried
> > with all types: obj, dae, 3ds and in all cases i get the same result.
> > Model in black.
> > Can you help me, please?
> > Thank you very much!
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]

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