Before I try this code, shouldn't the camera z be -980 or 0 - (900 +
(depth/2))?

You may sometimes see seams in materials. Setting repeat to false
often solved that issue for me.

I'll try your code later and report if I find a solution.

Cheers,

J.

On Feb 3, 11:00 pm, 0xFF00FF <[email protected]> wrote:
> Hello,
>
> I'm currently trying to figure out how to display objects pixel
> perfect, so that there's no distortion and things are shown as if they
> were two-dimensional. That's especially important if I want to place
> text or small bitmaps on the objects. In Papervision that should be:
>
> Object.z = Math.round((camera.zoom * camera.focus) -
> Math.abs(camera.z)) + Object.depth/2;
>
> In Away3D the solution is supposed to be to place the camera 900 px
> away from the object's surface, but I've tried for hours without
> proper results... setting smooth to true isn't an option and precision
> mode doesn't work either. I've also tried adding or subtracting 0.5
> from almost any parameter...
>
> Could anyone please try this? I've attached a smaaall class with only
> the basic settings and an example 
> image:https://dl.dropbox.com/u/11985201/precise.png
> ... How to add this to the cube's front without having major
> distortions? I also really don't get why the left and bottom border ar
> cut... Isn't there someone who has solved this? I'd be uber-thankful
> for your help, because this is really, really crucial (for me at
> least).
>
> package
> {
>         import away3d.containers.View3D;
>         import flash.events.Event;
>         import flash.display.Sprite;
>         import away3d.primitives.Cube;
>         import away3d.materials.MovieMaterial;
>         import away3d.cameras.Camera3D;
>         public class Main extends Sprite
>         {
>                 private var view:View3D = new View3D();;
>                 var camera : Camera3D = new Camera3D();
>
>                 public function Main()
>                 {
>                         addChild(view);
>
>                         view.camera = camera;
>                         view.x = view.y = 100;
>
>                         addEventListener(Event.ENTER_FRAME, onEnterFrame);
>
>                         var materialMovie:MovieClip = new BitmapFromLibrary() 
> as MovieClip;
>                         var cube:Cube = new 
> Cube({width:160,height:160,depth:160, x:0, y:0,
> z:(160/2)});
>                         cube.cubeMaterials.front = new 
> MovieMaterial(materialMovie,
> {precision:1,smooth:false});
>                         view.scene.addChild(cube);
>
>                         camera.z = -900;
>                 }
>
>                 private function onEnterFrame(ev : Event):void
>                 {
>                         view.render();
>                 }
>         }
>
>
>
>
>
>
>
> }

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