Hey man, just tried your files. Checked on max 2011. Somehow the human character when is loaded into prefab has got all the bones rendered as meshes.. Very weired .Never seen anomalies like these. Also getting a lot of errors from Prefab on your bones names . now horse mesh loads fine with all the animation data intact .Also made sure that the frames are actually being played (from 0 to 20) but the horse mesh doesn't move. I think the problem is your models. Have you built them from zero in Max or imported from other places? I used OpenCollada exporter with the following settings:
Bake Matrices -selected Relative paths-selected Normals -selected Triangulate-selected You should try to re-rig your characters.May be try some primitive with the bones first. Also I have seen that you use different materials for different parts of mesh.You should avoid this.Currently Away doesn't support multiple materials. To sum the things up -your problem are models and not the exporter.Also the horse has got some vertices out of the bone envelops so the mesh gets very ugly distortion of some parts because they are out of the bones weight influence. Hope it was helpful :) BTW For the character rigging I would suggest using Character studio Biped system .It is very easy to setup and customize .You got a pre built humanoid skeleton that you can tweak and animate easily .(also fit for animals skeletons). Michael On Thu, Feb 10, 2011 at 7:27 PM, rhys thomas <[email protected]>wrote: > yeh i have to say 3dMAX standard collada exporter works absolutely fine, im > on 3d max 2010 and 2011 and both work damn well, it took me a little while > of playing to work out what i was doing wrong, the export setting are a > little particular or at least thats what i found and its always worth > inspecting the exported xml yourself just to make sure of things like > material names etc, I will try and send you guys a screenshot of my export > setting when im home if you would like? > > > > On Thu, Feb 10, 2011 at 2:54 PM, jrking <[email protected]> wrote: > >> thanks, wait for you... > > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
