I still see this issue. And it seems like the transparent objects (3ds 
meshes) are causing all the objects behind them displayed. And this is 
leading to high triangles count (??) and low FPS. This issue is killing my 
ability to work with an environment full of more than 8 3ds models loaded 
into a room view. 

My textures are jpg's and with that I think I can't have transparency from 
textures. Can I control opacity from Away3D vies/scene etc?

Can someone help please. I may be missing an obvious thing.

Vamsi

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