Hi,

I think you are going to have to wair for Molehill.  You can build
quite large environments using the BSP Tree facility, but there is a
limit to what you can achieve.  Take a look at two I made at
http://john-wilson.110mb.com/in_the_city.html and 
http://john-wilson.110mb.com/walford.html

I believe the second example is about as big as you can get at
present.  To process it using preFab I had to replace all the images
with tiny GIFs, then replace those with the real images at runtime.
However, even with Molehill one will have the problem of loading all
the image textures needed for a really big environment.

Regards,

John Wilson

On Feb 18, 12:58 pm, Rick Schmitty <[email protected]> wrote:
> Is is possible to create a world like MMO games where you can move
> around an enormous map but only objects in your view distance are
> rendered?
>
> For a relative size from the Away3d showcasehttp://www.bandit3.com/
> looks like it is about 4 blocks total.  Would it be possible to create
> a city with thousand and thousands of blocks?  Think something like
> Grand Theft Auto
>
> Another for example would be the Molehill preview 
> videohttp://www.youtube.com/watch?v=s0Nu1OaBXa8&feature=player_embedded
> Now pretend you have an avatar that is walking along the ground, and
> you could have him walk for over and hour and still not reach the end
> of the world

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