Hi, I have a 3D cube shaded with a ShadingColorMaterial. The scene is lit by a DirectionalLight3D. I need to position the light so the rendered color of the ShadingColorMaterial is the exact color I've set to it, so I can swap the cube with a 2D shape seamlessly.
I thought that pointing the light in the same direction as my camera would do the trick, but the cube turns black. What's wrong?
