Hi,

I have a 3D cube shaded with a ShadingColorMaterial. The scene is lit
by a DirectionalLight3D. I need to position the light so the rendered
color of the ShadingColorMaterial is the exact color I've set to it,
so I can swap the cube with a 2D shape seamlessly.

I thought that pointing the light in the same direction as my camera
would do the trick, but the cube turns black.

What's wrong?

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