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Cheers
/R

On Feb 28, 7:01 pm, Eve Colvin <[email protected]> wrote:
> Can I be removed from this list?
>
> Thanks
>
> Eve
> [email protected]
>
>
>
>
>
>
>
> On Mon, Feb 28, 2011 at 11:59 AM,  <[email protected]> 
> wrote:
> >   Today's Topic Summary
>
> > Group:http://groups.google.com/group/away3d-dev/topics
>
> > Away3D 4.0 Alpha setup guide for Flash Builder & Burrito [10 Updates]
> > error when running incubator in Flash Builder without html wrapper [3
> > Updates]
> > 3D Models, conversion, concrete methods and Away3D 4.x [1 Update]
> > bend a 3D object in away3D? [3 Updates]
> > Getting started with Away3D 4.0 article [3 Updates]
> > Rockets Ninjas challenging Away3D and others??? [5 Updates]
>
> >  Topic: Away3D 4.0 Alpha setup guide for Flash Builder & Burrito
>
> > Darcey Lloyd <[email protected]> Feb 28 02:47PM ^
>
> > Hi all,
>
> > The first of many. Quick step by step guide on what I had to do to get the
> > Away3D 4.0 Broomstick alpha release examples to work in Flash Builder and
> > Flash Builder Burrito.
>
> >http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article....
>
> > Good luck
>
> > Darcey
>
> > George Profenza <[email protected]> Feb 28 07:11AM -0800 ^
>
> > Hi Darcey,
>
> > Nice write-up.
> > The redirect(http://www.google.com/url?sa=D&q=http://
> >www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php%3Fi...)
> > didn't work on my machine for some reason, but I went straight to the
> > post.
>
> > Also, I've added a link to your article on Flex from my FDT based one:
> >http://bit.ly/gKebfm
>
> > Darcey Lloyd <[email protected]> Feb 28 03:34PM ^
>
> > Appears you are getting special characters in the url somehow. Mac?
>
> > George Profenza <[email protected]> Feb 28 07:43AM -0800 ^
>
> > Yup, Mac.
>
> > Michael Iv <[email protected]> Feb 28 05:51PM +0200 ^
>
> > Guys any chance you can help with Google Chrome? I still can't get it work
> > there.Now after disabling the Fp10 in the Options ,then reinstalling the
> > Incubator the browser doesn't detect flash player at all.Can it
> > be because of 64bit OS?
>
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air |3D|Unity|
> >www.neurotechresearch.com
> >http://blog.alladvanced.net
> > Tel:054-4962254
> > [email protected]
> > [email protected]
>
> > Darcey Lloyd <[email protected]> Feb 28 03:53PM ^
>
> > I am using Win 7 x64, all is fine....
>
> > Here are my settings:
>
> > URL IN CHROME: about:plugins
>
> > <about:plugins>
>
> > Flash (2 files) - Version: 11.0.0.58
> > Shockwave Flash 11.0 d0
> > Name:Shockwave Flash
> > Description:Shockwave Flash 10.2 r154
> > Version:10,2,154,12
> > Priority:2
> > Location:
> > C:\Users\ForThisInstallationIamFred\AppData\Local\Google\Chrome\Application 
> > \9.0.597.98\gcswf32.dll
> > (Disabled) Enable <chrome://plugins/>
> > MIME types:MIME typeDescriptionFile
> > extensionsapplication/x-shockwave-flashAdobe
> > Flash movie.swfapplication/futuresplashFutureSplash movie.spl
> > Name:Shockwave Flash
> > Description:Shockwave Flash 11.0 d0
> > Version:11,0,0,58
> > Priority:27
> > Location:C:\Windows\SysWOW64\Macromed\Flash\NPSWF32.dll
> > Disable <chrome://plugins/>
> > MIME types:MIME typeDescriptionFile
> > extensionsapplication/x-shockwave-flashAdobe
> > Flash movie.swfapplication/futuresplashFutureSplash movie.spl
>
> > Jesse Nicholson <[email protected]> Feb 28 08:02AM -0800 ^
>
> > I think I just mass-spammed everyone this answer by accident but here
> > you go, this is what worked for me (I had similar issues at first)
>
> > Ensure you exit out of ALL chrome windows, uninstall all versions of
> > flash player (even tho its built in Chrome I know, do it anyway) then
> > (re)install incubator built, re-open chrome, about:plugins, click
> > details(+) to expand plugin details you should see flash (2 files) one
> > says flash 10.** one 11. Click disable under 10.**, close out ALL
> > chrome windows, re-open it should be golden. Even so, the performance
> > is trash and it works intermittently in Chrome compared to other
> > browsers. As a web developer too I've got ff, ie, safari, chrome etc
> > installed and tested in all, Chrome is the only one were performance
> > is hit and miss.
>
> > Jesse Nicholson <[email protected]> Feb 28 11:00AM -0500 ^
>
> > Ensure you exit out of ALL chrome windows, uninstall all versions of
> > flash player (even tho its built in Chrome I know, do it anyway) then
> > (re)install incubator built, re-open chrome, about:plugins, click
> > details(+) to expand plugin details you should see flash (2 files) one
> > says flash 10.** one 11. Click disable under 10.**, close out ALL chrome
> > windows, re-open it should be golden. Even so, the performance is trash
> > and it works intermittently in Chrome compared to other browsers. As a
> > web developer too I've got ff, ie, safari, chrome etc installed and
> > tested in all, Chrome is the only one were performance is hit and miss.
>
> > On 2/28/2011 10:51 AM, Michael Iv wrote:
>
> > Tony Brown <[email protected]> Feb 28 11:07AM -0500 ^
>
> > Thanks Darcey, your're the best !
>
> > gaga <[email protected]> Feb 28 09:57AM -0800 ^
>
> > Great work !!!
>
> > Thanks for the guide. Helped me very much.
>
> > First examples are running for me too.
>
> > Unfortunately I get
>
> > "REPORT of '/svn/!svn/vcc/default': Chunk delimiter was invalid
> > (http://away3d.googlecode.com)"
>
> > on some files when export or check out with svn client. I tried three
> > different clients.
>
> > Any idea?
>
> > Thanks
>
> > Volker
>
> >  Topic: error when running incubator in Flash Builder without html wrapper
>
> > Michael Iv <[email protected]> Feb 28 07:48PM +0200 ^
>
> > Anybody is having this issue when trying to run without html wrapper?
> > First it shows a pop up saying that it can't find version 10.2 ...
> > Then if I try to run it anyways I get :
> > VerifyError: Error #1014: Class flash.display3D::Context3D could not be
> > found.
>
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air |3D|Unity|
> >www.neurotechresearch.com
> >http://blog.alladvanced.net
> > Tel:054-4962254
> > [email protected]
> > [email protected]
>
> > originaltomato <[email protected]> Feb 28 09:53AM -0800 ^
>
> > check if you have -swf-version=13 at additional compiler directives
>
> > John Brookes <[email protected]> Feb 28 05:53PM ^
>
> > As far as I understand theres no standalone for fp11, so you have to view it
> > in the browser.
>
> >  Topic: 3D Models, conversion, concrete methods and Away3D 4.x
>
> > Darcey Lloyd <[email protected]> Feb 28 05:18PM ^
>
> > Hi all,
>
> > There seems to be a lot of confusion about getting 3D models into Away3D
> > with regards to what format, which application, what settings etc...
>
> > Are there concrete ways of
>
> > 1. converting a 3D Max file to a format Away3D supports with and without
> > textures?
> > 2. converting a Maya file to a format Away3D supports with and without
> > textures?
> > 3. converting a Blender file to a format Away3D supports with and without
> > textures?
>
> > At the moment, I just say to the 3D graphics designer, here's a test
> > application (SWF) it accepts a file called "model.dae or model.md2" and tell
> > him / her to keep exporting their models till it displays correctly in the
> > SWF all I know is export triangles if there is an option for it and keep
> > image paths relative (no paths just file name).
>
> > Now with the release Away3D 4.x the need for easy access to 3D models has
> > become more important than ever.
>
> > So my questions are:
>
> > 1. Is there going to be anything concrete for the industry standard
> > applications Max, Maya and Blender?
> > 2. Is there something already?
> > 3. What's on the horizon?
> > 4. Will there be plugins for the applications to simplify this process?
> > 5. Will prefab become the universal conversion tool?
> > 6. Will models with missing textures in x format be possible to load up
> > and default to wire frame? or must they be corrected via prefab?
>
> > If there are processes already available, I will be more than happy to write
> > something up on my site for a step by step guide on how to do this for all
> > to read when they need to use the process.
>
> > Thanks
>
> > D
>
> > PS.
> > Away3D 4.0 Alpha is awesome, I just got a 16meg obj model to display and it
> > don't even break a sweat, 60fps all the way...
> > This reminds me of my transition from spectrum 128k to booting up my first
> > Amiga game (xenon 2 megablast) lol
> > GJ guys.
>
> >  Topic: bend a 3D object in away3D?
>
> > NickBee <[email protected]> Feb 28 07:07AM -0800 ^
>
> > OK go look at the progress...
> >http://www.nickbee.com/bend
>
> > The left side has a plain and the right side has another cylinder
> > stuck to the arm and is almost working right.
>
> > I took the position the pink cyl needed to be at .5 force and 1 force
> > and figured out the equation for in between.
>
> > _rightFollowCyl.x =
> > _rightBend.vertices[_rightBend.vertices.length-1].x - ((1 -
> > bendRight.force) * 100);
> > _rightFollowCyl.y =
> > _rightBend.vertices[_rightBend.vertices.length-1].y -
> > ((bendRight.force-.5) * 100);
> > _rightFollowCyl.z =
> > _rightBend.vertices[_rightBend.vertices.length-1].z;
> > _rightFollowCyl.rotationZ = bendRight.force * 180;
>
> > Unfortunately as you can see the from the example it is not a linear
> > equation.
>
> > Any other ideas for this?
>
> > Also with the lag on the enter frame I'm not sure if this is a viable
> > solution for what I'm looking to do. I might have to end up with
> > multiple 3d objects to simulate the bending. This would give me more
> > control over HOW the object bends.
>
> > John Brookes <[email protected]> Feb 28 03:21PM ^
>
> > Had a play the other day and noticed you could stop the lag with adding
> > another
> > modStack.apply();
> > No idea of better solution.
>
> > //renderloop
> > modStack.apply();
> > var cBot:Vector3D = cylinder.geometry.vertices[2].position.clone();
> > c2.rotationZ = -bend.force * 180;
> > c2.x = cBot.x;
> > c2.y = cBot.y;
> > c2.z = cBot.z;
> > c2.moveDown(c2.height)
> > modStack.apply();
> > //render scene
> > view.render();
>
> > NickBee <[email protected]> Feb 28 08:34AM -0800 ^
>
> > Great,
>
> > I can also limit the speed at which this thing animates to help with
> > the lag issue.
>
> > Now I jest need to figure out my non-linear equation to get this thing
> > to follow the proper way.
>
> >  Topic: Getting started with Away3D 4.0 article
>
> > George Profenza <[email protected]> Feb 28 04:42AM -0800 ^
>
> > Hello,
>
> > A bit of a shameless plug, since most of you are already setup
>
> > I've put together a quick blog post:http://bit.ly/eAzub3and a wiki
> > entry:http://bit.ly/gKebfm
> > on how to setup the Away3D 4.0 exaples using FDT 4.0
>
> > Michael Iv <[email protected]> Feb 28 02:45PM +0200 ^
>
> > Thanks , very useful input
>
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air |3D|Unity|
> >www.neurotechresearch.com
> >http://blog.alladvanced.net
> > Tel:054-4962254
> > [email protected]
> > [email protected]
>
> > George Profenza <[email protected]> Feb 28 06:57AM -0800 ^
>
> > @Michael Iv
> > My pleasure.
>
> > I'll try to keep up with the changes, as I suspect the process will
> > get simpler and simpler.
> > In the meantime, I'm open for improvement changes.
>
> > Thanks,
> > George
>
> >  Topic: Rockets Ninjas challenging Away3D and others???
>
> > richardolsson <[email protected]> Feb 28 04:17AM -0800 ^
>
> > Hi Michael,
>
> > This was up on the list a while back. We don't mind competition, but
> > this particular engine seems to be Flash Player 10 only (no mention of
> > Molehill)? We're really focusing on Molehill right now, and with the
> > stuff we've got going in Away4, all we can say to the competition is
> > "bring it on!" ;)
>
> > Seriously though, this seems to be an engine developed for their own
> > games only, whereas Away3D is general-purpose. Obviously any single-
> > purpose implementation of anything will run faster than a general-
> > purpose one, but we like to think that Away3D is so popular because it
> > is a great general-purpose 3D engine with tons of features. And that's
> > what it will continue to be, even as we're pushing the limits in terms
> > of performance.
>
> > Cheers
> > /R
>
> > Michael Iv <[email protected]> Feb 28 02:37PM +0200 ^
>
> > Yeah ,agree with you. Anyhow will be interesting to see an actual app
> > running on their "secret weapon" engine.
> > BTW , have you released already maya awd binary exporter?I wanted to take a
> > look at it.I was working on 3DsMax awd 1 MaxScript exporter .It is almost
> > finished(hope to release it tonight) .
> > I would like to give a try for a binary version as well. Though
> > still have not enough knowledge of Maxscript (only from Autodesk horrible
> > documentation :).
>
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air |3D|Unity|
> >www.neurotechresearch.com
> >http://blog.alladvanced.net
> > Tel:054-4962254
> > [email protected]
> > [email protected]
>
> > richardolsson <[email protected]> Feb 28 05:06AM -0800 ^
>
> > Hi,
>
> > The Maya exporter is not public yet (and is in heavy production). But
> > it wouldn't really tell you much anyway because it has maybe 300 lines
> > of Maya-specific code, and 10 lines of PyAWD code (because that's how
> > nice it is to work with PyAWD ;)).
>
> > However, the Python and C++ SDKs for AWD are on Google Code (http://
> > code.google.com/p/awd) even as they're being developed, so you can
> > take a look there if you want to give it a try.
>
> > Please remember though that files that are generated using the current
> > SDK revision are most likely not gonna work in Away4 now, or tomorrow,
> > because the file format specification, libawd, pyawd and the AWD2
> > parser in Away4 are still all changing rapidly and not always in sync.
>
> > Cheers
> > /R
>
> > Michael Iv <[email protected]> Feb 28 03:13PM +0200 ^
>
> > Very cool! Now need to learn Python and 3ds Max c++ sdk ;)
>
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air |3D|Unity|
> >www.neurotechresearch.com
> >http://blog.alladvanced.net
> > Tel:054-4962254
> > [email protected]
> > [email protected]
>
> > richardolsson <[email protected]> Feb 28 06:07AM -0800 ^
>
> > Hi,
>
> > You don't have to learn Python if you're gonna use libawd (the C++
> > library for AWD.) PyAWD exists only as a wrapper of libawd for those
> > (like myself) who prefer to do day-to-day stuff in Python over C++,
> > and for applications that support Python as a scripting language (like
> > Maya, C4D and Blender, but I don't think 3dsmax.)
>
> > Cheers
> > /R

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