i think you can setup the Context3D (you can find it inside the renderer) to render to a Texture, and then use the texture for the material
can't be more specific, sorry, still playing with it :) Bianco Alessandro 2011/3/2 IaRRoVaWo <[email protected]>: > Hi! > > Sorry If my question is noob, but I'm new in Away3D and I'm a little > lost. I have to port my project from Papervision3D to Away3D. > > In Papervision3D I have a plane whose material is a viewport (view3d > in away3d), because I want to show in a plane a DAE object. In > Papervision I use BitmapViewport3D (viewport = new > BitmapViewport3D(w,h);), and BitmapViewportMaterial (mat = new > BitmapViewportMaterial(viewport);) and then I only have to > plane.material = mat; and whatever are in the viewport (view) it will > show in the plane. > > Simplifying, I think I want to render a view3D as material. > > How can I make this? I need any clue :)
