i think you can setup the Context3D (you can find it inside the
renderer) to render to a Texture, and then use the texture for the
material

can't be more specific, sorry, still playing with it :)

Bianco Alessandro



2011/3/2 IaRRoVaWo <[email protected]>:
> Hi!
>
> Sorry If my question is noob, but I'm new in Away3D and I'm a little
> lost. I have to port my project from Papervision3D to Away3D.
>
> In Papervision3D I have a plane whose material is a viewport (view3d
> in away3d), because I want to show in a plane a DAE object. In
> Papervision I use BitmapViewport3D (viewport = new
> BitmapViewport3D(w,h);), and BitmapViewportMaterial (mat = new
> BitmapViewportMaterial(viewport);) and then I only have to
> plane.material = mat; and whatever are in the viewport (view) it will
> show in the plane.
>
> Simplifying, I think I want to render a view3D as material.
>
> How can I make this? I need any clue :)

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