Hey, I have a quick questions about using MD2 Models and Applying Material.
I noticed in the LoaderMD2Test.as that it uses the: var material : DefaultMaterialBase; material = DefaultMaterialBase(_mesh.modelMaterial); material.normalMap = new Norm().bitmapData; material.specularMap = new Spec().bitmapData; material.diffuseMethod = new EnvMapDiffuseMethod(_diffuseMap); Is the DefaultMaterialBase inheriting the skin that is used on the .MD2 model. I added another MD2 model and changed the skins but I'm not getting the skin to be applied. When I removed the normalMap, Spec, & Diffuse it's basically just a mesh with white. Can anyone lead me to get just the blank mesh with the default skin that is currently textured on it. I tried just using: var material : BitmapMaterial = new BitmapMaterial(Texture().bitmapData, true, false, true); material = BitmapMaterial(_mesh.material); material.normalMap = new Norm().bitmapData; Texture() is the class Embed associated with the regular texture. I'm sure im doing this completely wrong. Thanks, -Andrew
