My screenshot solution:
var stage3dmanager:Stage3DManager = Stage3DManager.getInstance(stage)
var stage3dproxy:Stage3DProxy = stage3dmanager.getStage3DProxy(1) as 
Stage3DProxy
var bitmapData:BitmapData=new BitmapData(_view.width,_view.height)
stage3dproxy.context3D.drawToBitmapData(bitmapData)
stage.addChild(new Bitmap(bitmapData))


As for the main problem, it's still there.
I guess this is your report:
http://code.google.com/p/away3d/issues/detail?id=148
Is there any other way to hide items on stage and prevent them from 
rendering?
Moving them away from the camera doesn't help :)

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