My screenshot solution: var stage3dmanager:Stage3DManager = Stage3DManager.getInstance(stage) var stage3dproxy:Stage3DProxy = stage3dmanager.getStage3DProxy(1) as Stage3DProxy var bitmapData:BitmapData=new BitmapData(_view.width,_view.height) stage3dproxy.context3D.drawToBitmapData(bitmapData) stage.addChild(new Bitmap(bitmapData))
As for the main problem, it's still there. I guess this is your report: http://code.google.com/p/away3d/issues/detail?id=148 Is there any other way to hide items on stage and prevent them from rendering? Moving them away from the camera doesn't help :)
