And my two cents : There is also AWD1 exporter for 3dsMax .Get it here :
http://blog.alladvanced.net
And when Richard will finish AWD2 specs I will attempt to write one for AWD2


Cheers .
PS: Jealous  you guys having fun with the "cool shit" at FITC ;)

On Wed, Mar 9, 2011 at 3:34 PM, richardolsson <[email protected]> wrote:

> Hi,
>
> I have researched different ways of getting data into Away3D (being
> responsible for the AWD file format that is currently under
> development.) The AMF solution is not actually the best solution at
> all, because it adds a couple of restrictions on the parsing engine.
> The only way to make it work in a long-term way is to have an
> intermediate structure of value objects, and seeing as how AMF is not
> actually as compact as you might think, the benefits do not outweigh
> these issues.
>
> I'm gonna go out on a limb and guess that you might have heard about
> the AMF approach at Mike Jones' session at FITC Amsterdam today? If
> you're around, look me up. I'm one of the guys in an Away3D shirt. :)
>
> Like you say, Away3D 4.0 is currently alpha, and as such does not yet
> support all the formats that we plan to eventually support. We will
> have full(ish) support for COLLADA, 3DS, MD5, OBJ, et c eventually,
> but the real thing to keep your eyes on is the AWD2 format.
>
> AWD2 is actually more compact, and faster to parse than most
> mainstream formats, including if you compile your model from AS3 into
> a SWF file. It's also very comparable to AMF, but more compact and
> without any of the drawbacks in terms of requiring intermediate
> objects, spreading parsing responsibility across the entire framework
> et c.
>
> AWD2 is currently work in progress, but there will definitely be an
> exporter for Blender before too long.
>
> Also, if you want to stick to Blender, you should be able to create
> (or hire someone to create ;)) an exporter to a tailored format, or
> AWD2, in just a couple of days.
>
>
> Cheers
> /R
>
>
> On Mar 9, 2:40 am, Dave <[email protected]> wrote:
> > I'm new to Away3D. I'm attempting to adapt an existing application &
> > assets to Away3D from (a modified version of) Papervision.
> >
> > Our old codebase was loading Collada files, and more specifically
> > "triangles" for geom.  Our existing pipeline (from blender) can
> > instead output Collada files with "polygons" (rather than
> > "triangles"), but *not* "polylists".  The performance of loading
> > Collada is obviously non-optimal.  And Away 3D 4.0 Alpha does not
> > currently support any other geometry format but polylists.  Bummer for
> > us.  (We know it's alpha - it's ok).  Add on top of that that Blender
> > is a dead end for us.  We're moving away from it.
> >
> > Rather than spending a bunch of time modifying a pipeline that we're
> > probably not going to move forward with, I am more interested in
> > coming up with the right loading format for the application.
> >
> > The most promising thing I've heard described so far is a runtime
> > solution that loads a binary blob, decompresses it, and hands the
> > result to an AMF deserializer, and finally receiving a strongly typed
> > AS3 object. The pipeline/tool side would simply export from your
> > Content application (e.g. blender), and process the exported result
> > via an Air application that could create the strongly typed AS3 object
> > (e.g. Away3D Mesh) from an intermediate format, and serialize to AMF
> > and compress the result.
> >
> > This pagehttp://
> www.rozengain.com/blog/2008/01/02/export-your-blender-objects-...
> > indicates an older solution for Blender that may be undergoing an
> > upgrade to support the new Away3D, but since we are also probably
> > moving away from Blender, so more interested in a stand alone
> > approach.
> >
> > Are there specific plans for Away3D to support an AMF load style like
> > this?
> >
> > Thanks in advance for any answers the team can provide.
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
[email protected]

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