Hi, Just cooked up some broomstick reflection examples.
*Reflection example 1:* http://www.allforthecode.co.uk/development/away3d/molehill/Reflections/map3.html *Reflection example 2:* http://www.allforthecode.co.uk/development/away3d/molehill/Reflections/map2.html *Reflection example 3:* http://www.allforthecode.co.uk/development/away3d/molehill/Reflections/map1.html *Reflection example 4:* http://www.allforthecode.co.uk/development/away3d/molehill/Reflections/map4.html *Away3D 4.x Alpha resource:* http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article_browser.php?index=5&subindex=1&clist=207 Some questions and info for the Away3D team, - CubeMap seems to blow up with resource error when using 2048 x 2048 image sizes. - Noticed parts of the cubemap on the skybox were not rendered if camera position was not moved - My GTX470 display driver locked up and restarted a few times building these examples (player problem I think) D
