I want to double check something. Is it the case that the number of vertex normals and the number of vertices should be the same in a SubGeometry object?
I'm fixing the ColladaParser to read triangles. Collada indexes normals differently from vertices, and I'm having to create a parallel array - since there is only one index array. I assume that this is a limitation/specification of Molehill's api's. (Yes, I could auto calculate normals, but they end up backwards - I assume that's because the vertex winding is opposite what away3d expects. I could reverse the winding in the parser, but I decided it would make more sense to read the Collada-provided normals as the artists may tweak them in our pipeline someplace).
