Dear dev team . I ,as well as Matt Casperson, addressed this issue
several months ago regarding ZDepthFilter not working in Away3D 3.6.
Back then you were very busy so we got no reply .Can you confirm the
filter is broken>? Because if I change this line :

if (renderer._screenTs[_order[i]] < _minT) {

to:

if (renderer._screenTs[_order[i]] > _minT) {

It starts filtering but not exactly the way it should be..

I will appreciate any input on the subject as I have to decide if
include it in the book or not .

Many thanks .

Michael



---------- Forwarded message ----------
From: Michael Iv <[email protected]>
Date: Oct 22 2010, 1:26 pm
Subject: ZDepthFilter issue
To: Away3D.dev


Fabrice ,Rob ,Katopz, can someone confirm that ZDepthFilter doesn't
work
properly ? As I wrote in the previous thread on this issue ,the class
doesn't work at all. And only when I change :

if (renderer._screenTs[_order[i]] < _minT) {

to:

if (renderer._screenTs[_order[i]] > _minT) {

It starts filtering but not exactly the way it should be..

Thanks ,

Michael

--
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|www.neurotechresearch.comhttp://
blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]

Reply via email to