nope, no change...

On Mar 16, 11:32 pm, Fabrice3D <[email protected]> wrote:
> try set view.forceUpdate = true;
> this prevents caching
>
> Fabrice
> On Mar 16, 2011, at 2:55 PM, joergipoergi wrote:
>
> > I am not using adjust...
> > you are refering to the adjust method defined inside the Vertext
> > class, but i just happened to call my function similar.
>
> > what i also found out is, if i change the vertices while looking at
> > them (i.e. they are inside the view of the camera while the values are
> > being altered) it works much better then when it happens outside the
> > camera view. maybe that can give a hint as to where the problem lies.
>
> > regards (and thnx for all the answers so far, even if they didnt
> > help :)
>
> > joergipoergi

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