nope, no change...
On Mar 16, 11:32 pm, Fabrice3D <[email protected]> wrote: > try set view.forceUpdate = true; > this prevents caching > > Fabrice > On Mar 16, 2011, at 2:55 PM, joergipoergi wrote: > > > I am not using adjust... > > you are refering to the adjust method defined inside the Vertext > > class, but i just happened to call my function similar. > > > what i also found out is, if i change the vertices while looking at > > them (i.e. they are inside the view of the camera while the values are > > being altered) it works much better then when it happens outside the > > camera view. maybe that can give a hint as to where the problem lies. > > > regards (and thnx for all the answers so far, even if they didnt > > help :) > > > joergipoergi
