I haven't done 3d games with terrain before, but I'm creating one now... I have pretty big terrain mesh. I created bitmap to use with this mesh, blending several textures together. Bitmap is using maximum dimensions allowed (2048x2048). But when I apply BitmapMaterial and zoom in - the image looks stretched: http://files.myopera.com/MADCATX/albums/6547792/Capture.JPG UVW for terrain created using flatten mapping (view from top): http://files.myopera.com/MADCATX/albums/6547792/Capture2.JPG Bitmap, downsampled to 1024x1024: http://files.myopera.com/MADCATX/albums/6547792/terrain1024.jpg Obviously my method is wrong. Each face should use pretty big part of tiling texture. The tile textures also need to be blended together. Like it's done in Starcraft II Map Editor. So what should I do to tell the GPU which texture to apply for each face of the mesh?
