Very cool! I'd love to hear more about how you put this together.
Are you using normal mapping and shifting the UV map to get the animated content – and using a 'brush' with a proper normal gradient map that's being pushed onto the texture? Wondering how you're getting the form + animation treatment. Hope you can share some thoughts, content or other ideas on it! - j On Mar 23, 2011, at 6:15 PM, marpi wrote: > Hi > We've used Broomstick to create a 3d sculpting, mesh animating experiment. > Still not finished, but was really fun to code. > > http://rhizopods.com/ > > You can either upload an image or choose a brush color on the left and carve > with your mouse. > Let me know what you think :)
