Very cool!

I'd love to hear more about how you put this together.

Are you using normal mapping and shifting the UV map to get the animated 
content – and using a 'brush' with a proper normal gradient map that's being 
pushed onto the texture?

Wondering how you're getting the form + animation treatment. Hope you can share 
some thoughts, content or other ideas on it!

- j


On Mar 23, 2011, at 6:15 PM, marpi wrote:

> Hi
> We've used Broomstick to create a 3d sculpting, mesh animating experiment.
> Still not finished, but was really fun to code.
> 
> http://rhizopods.com/
> 
> You can either upload an image or choose a brush color on the left and carve 
> with your mouse.
> Let me know what you think :)

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