Hey guys - I've been attempting to merge a couple objects together to form one Mesh. I'm not entirely sure the *correct* way to go about doing this so I thought I'd ask. Let's say I have a sphere and a cube in one container, and the cube sits so that the sphere intersects it.
Now, if I do... myNewMesh = merge.applyToContainer(mycontainer) I get out of index errors, like this: RangeError: Error #1125: The index 36 is out of range 36. This isn't so much a "Can I have the code to do this?" question than it is a "What is the correct way to use the Merge class, and what are its limitations?" kind of question. Do multiple objects in one container need to be physically touching? Can they be physically apart from each other? Do they have to have their vertices coinciding in X places before it will work? I'm using Away3D4. Any insight in to this would be helpful - thanks! br+
