Material with alpha channel set MaterialBase.requiresBlending to true,
but DefaultRenderer set depth test to false for blended renderables.

Compare planes with alpha
http://dl.dropbox.com/u/1036911/away3d4/alpha_planes.swf
and solid planes
http://dl.dropbox.com/u/1036911/away3d4/solid_planes.swf

you can hack this behavior, and turn on depth test for blended
renderables here
http://code.google.com/p/away3d/source/browse/trunk/broomstick/Away3D/src/away3d/core/render/DefaultRenderer.as#101
But it's dangerous, and better wait until that suggest the authors.

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