Hi! I have a customized mesh and each time I need to set a texture on it I do the following:
- Take the UV map (since each texture/bitmap has diferente coordinate map). - mesh.material = bitmap. - Remove all faces created previously (with "removeFace" method). - Set faces again with the new UV map by using the "addFace" method: mesh.addFace( new Face( vertices[0], vertices[1], vertices[2], material, m_aUVMapTexture[0], m_aUVMapTexture[1], m_aUVMapTexture[2])); Hence, I remove my geometry and build a new one every time I need to set a new texture. Is there some way (method, class, property, etc) to change a texture on runtime without removing the geometry again and again? Regards.
