Hi, Josh,

Thanks you for the tips, currently i spawn the whole canvas to a
bitmap, and tween them one by one to alpha = 0, the effect looks OK,
but i need to create big bitmap every frame, it runs slow.
Is there anyone has other ways?

Thanks

On 3月27日, 上午12时21分, Josh Beckwith <[email protected]> wrote:
> You could spawn billboards and blur / fade them depending on the
> object's velocity, but it wouldn't really work with complex meshes.
>
> On Mar 26, 1:20 am, iiley Chen <[email protected]> wrote:
>
>
>
>
>
>
>
> > Is there a build-in Motion-Blur support in Away3D 4.0? Or any tips.
> > Thanks in advance.

Reply via email to