pivot position is read and set from file bytedata the pivot is applied on the mesh transform, not applied to each vertices.
Thats the same thing as in Prefab where you can define if a pivot is applied or not at load. There will be soon more options for parsers, so you should then be able to set this... you could of course use MeshHelper now and excenter the pivot as you please using public static function applyPosition(mesh:Mesh, dx:Number, dy:Number, dz:Number):void Fabrice On Mar 28, 2011, at 5:12 PM, MADCATX wrote: > When parsing models from 3ds format - pivot point is incorrect. Pivot > point is set to center of the model instead of position set in 3ds > max. It's annoying as all scaling and rotating results in incorrect > position of object.
