Hi all ! I decided to change my program to away3d 3.6 (I was 3.4 so big jump).
Do you have any idea on how i could follow a target smoothly in a 3D environment ? I am making a Flying arcade game where aircraft can shoot missile on other aircrafts. When i did my own calculation : Aircraft forward vector Aircraft to target vector normalize both dotProduct of them acos ( dotProduct ). Work 10% (If the aircraft send missile while being reverse, the missile go to opposite direction of target...). I also tried to use lookAt function So i create a dummy object, lookAt the target and my missile copy the dummy object rotation X,Y,Z with a linear tween movement. (but it wasn't successfull also). In fact some of the rotation are limited to 90° and that make me very confuse. Any idea ?
