Quick question; what browser? /R
On Mar 30, 1:29 am, Dave <[email protected]> wrote: > I wanted to share some very basic performance numbers and get the team's > take on these. > > First, some basic info: > > - I have wmode=direct on (let's get that out of the way) > - We have a 3952 poly character model. We're using 8 different > textures/materials. 7 are 512x512, and 1 is 256x256. > - We have 2 lights in the scene. > - I've added a basic "clone" keyboard event handler that clones the > character mesh and adds the clone to the scene. > - We're trying to simulate "unique" characters in the test. Different > textures, different geometry, etc. We are trying not to take advantage of > instancing, as our application eventually will have many unique characters > in the scene. > - At the moment, all geometry in the scene is within the camera view. > Culling code is of course running, but everything is testing "in frustum". > - Hardware: Core i7 Q740 1.73GHz with 8GB RAM. NVidia Quadro FX 1800M > GPU. > > The numbers: > > *# Chars / # Polys / FPS Range* > 1 3952 52-62 > 2 7904 41-47 > 3 11856 38-41 > 4 15508 32-34 > 5 19760 27-29 > 6 23712 21-27 > 7 27664 21-25 > 8 31616 18-22 > 9 35568 17-19 > 10 39520 15-18 > > The questions: > > 1. The Mesh.clone() method - does this meet the "unique characters" > requirement of my test above? Is there instancing going on underneath? It > looks like clones share geometry and textures, but I may not have dug deep > enough - the renderer itself may still create unique vertex buffers/etc for > this data when rendered. > 2. These numbers seem abysmal in comparison to what I've seen in some > blog-posted molehill performance tests. I have not looked far under the > hood of these tests yet. (a) > http://iflash3d.com/performance/unity3d-vs-molehill/ (b) > http://www.nulldesign.de/2011/03/02/molehill-demo/. > 3. Based on what you know about your own internal architecture, and > limitations of molehill, is there anything obvious in what i'm doing above > that would be causing the abysmal performance? Big textures? > > Any additional thoughts would be most welcome. > > -Dave
