The world is not perfect man ;) . You can also export to as files using as3exporter in 3dsMax by jerome and awd1 exporter which I wrote but this one needs a fix which I hope to make in a couple of days You will be able to get it here: Http://blog.alladvanced.net
Sent from my iPhone On Mar 30, 2011, at 5:31 PM, Apprentice <[email protected]> wrote: > I've been busy looking at formats to export (static) models in Away3D > Broomstick and it's been a pain... > I'd like to report my findings and see if anyone has comments/ > suggestions. First there are a few things I'm looking for: > 1. Object names have to be exported and should be retrievable within > Away3D (some parsers don't seem to get the names of objects) > 2. Multiple objects in a single file. Some objects belong together, > it's a pain to split them into different files. > 3. Material names (this is of lesser importance, given objects I can > create and apply the materials) > > My findings so far: > > .OBJ - With the current exporter (gw::OBJ-Exporter) the geometry > arrives in Away3D inverted on the X axis. I know I could scale this > back in Away3D, but that's not a pretty solution. So I need a > different exporter (preferably for 3ds max). Also names come in like > "obj0". With minor changes to Away3D's OBJParser I was able to fix > this. > I've also exported an OBJ using preFab, but the name of the mesh is > exported as g0 and the material as awmat_0, even though I named the > material "Tree" in the renderings tab. > I also looked at the Jiglibflash + away3D examples and saw that they > retrieved the proper meshes by using "container.getChildAt(3)" for the > front right wheel... This is undesirable as it depends on the order of > which the meshes are read. > > .3DS - Names are up to 8 characters. If longer they are cut off. Some > models do not get imported properly: they do not appear in the correct > position, haven't looked at this as to why yet. > > .MD2 - I can only export 1 object with the current exporter (I'm not > 100% sure, but I don't think MD2 supports more than one object in a > single MD2 file). Plus Away3D's MD2Parser only assigns 1 material (I > looked in the code). > > .MD5 - The exporter I'm using requires that a model has bones which is > not very suitable for static objects. > > .DAE - Currently not supported > > Any help would be very much appreciated :)
