The world is not perfect man ;) . You can also export to as files using 
as3exporter in 3dsMax by jerome and awd1 exporter which I wrote but this one 
needs a fix which I hope to make in a couple of days 
You will be able to get it here: 
Http://blog.alladvanced.net

Sent from my iPhone

On Mar 30, 2011, at 5:31 PM, Apprentice <[email protected]> wrote:

> I've been busy looking at formats to export (static) models in Away3D
> Broomstick and it's been a pain...
> I'd like to report my findings and see if anyone has comments/
> suggestions. First there are a few things I'm looking for:
> 1. Object names have to be exported and should be retrievable within
> Away3D (some parsers don't seem to get the names of objects)
> 2. Multiple objects in a single file. Some objects belong together,
> it's a pain to split them into different files.
> 3. Material names  (this is of lesser importance, given objects I can
> create and apply the materials)
> 
> My findings so far:
> 
> .OBJ - With the current exporter (gw::OBJ-Exporter) the geometry
> arrives in Away3D inverted on the X axis. I know I could scale this
> back in Away3D, but that's not a pretty solution. So I need a
> different exporter (preferably for 3ds max). Also names come in like
> "obj0". With minor changes to Away3D's OBJParser I was able to fix
> this.
> I've also exported an OBJ using preFab, but the name of the mesh is
> exported as g0 and the material as awmat_0, even though I named the
> material "Tree" in the renderings tab.
> I also looked at the Jiglibflash + away3D examples and saw that they
> retrieved the proper meshes by using "container.getChildAt(3)" for the
> front right wheel... This is undesirable as it depends on the order of
> which the meshes are read.
> 
> .3DS - Names are up to 8 characters. If longer they are cut off. Some
> models do not get imported properly: they do not appear in the correct
> position, haven't looked at this as to why yet.
> 
> .MD2 - I can only export 1 object with the current exporter (I'm not
> 100% sure, but I don't think MD2 supports more than one object in a
> single MD2 file). Plus Away3D's MD2Parser only assigns 1 material (I
> looked in the code).
> 
> .MD5 - The exporter I'm using requires that a model has bones which is
> not very suitable for static objects.
> 
> .DAE - Currently not supported
> 
> Any help would be very much appreciated :)

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