I can see why you say that. In 3ds max for example you can move the
pivot point of an object and the vertices don't appear to be moving,
only the pivot point. But in reality when moving the pivot point we're
actually setting a different position for the object as well and all
vertices are moving in the exact opposite. As a result you only see
that you're moving the pivot point.

But if the current implementation is what you would expect then why is
only rotation done by pivot point and not the other transformations
(translation/scale)? And how would we do the other transformations,
are there separate points for that? (which wouldn't be practical in my
opinion)

On 31 mrt, 13:03, John Brookes <[email protected]> wrote:
> In 3d apps if you move the pivot point the visual position (vertices)
> shouldn't move.
>
> The way it was in 3.6 was wrong, the way it is in broomstick is what I would
> expect.

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