im a rather new user of away3d & m currently working on a project
where im suppose 2 allow the user 2 zoom & rotate a .obj model using
the mouse. i want it 2 be rotating about the global axis & not the
local axis of the object. i tried using applyRotations() which kinda
gives me what im looking 4 but it will affect the lighting of the
object (using a normal map). now the lighting does not seem 2 update
when i rotate the object. i reckon its becoz applyRotations() reset
the object's rotation variables which r used 2 calculate lighting, so
is there another way 2 make the object rotate along the global axis
instead of local axis? if so pls provide sample code as im still
learning how 2 use the engine.