Hello,
Does anyone know why or to prevent the object that is passed in the
Plane constructor of being destoyed?
My example:
private var _planeObj1 :Object;
private var _plane1 : Plane;
_planeObj1 = {
x: -190,
y:-50,
z:520,
segmentsH:10,
segmentsW:10,
rotationY: -40,
rotationX: 90,
width:824,
height:489,
bothsides:true,
ownCanvas:true,
material: _mat1
}
trace("_object exist ", _planeObj1);
_plane1 = new Plane(_planeObj1);
trace("_object is gone ", _planeObj1); // outputs -> _object is
gone , null
The reason I ask, is because if you where to tween the plane, it would
be handy to acces the original positions, rotations etc. to tween to.
Regards,
Chris.