Hiya,

Thanks for your response Fabrice.  I have tried it out in the Main
code and it seems to work fine.  However I am still haveing problems
when I try creating a new Class outside the main code using the
LatheExtrusion method.  I think it is simply down to my lack of
knowledge about class structures and which classes extend others.  At
the moment, calling this Class results in a blank screen, although the
end trace is called, so the Class is being called and run through.

Here is my cut down version of the code using the new profile:

[code]
package {
        import flash.display.*;
        import flash.geom.Vector3D;

        import away3d.arcane;
        import away3d.extrusions.*;
        import away3d.materials.*;
        import away3d.core.utils.*;
        import away3d.core.base.*;

        public class RoundTube extends Object3D {

                public function RoundTube(radius:Number, thickness:Number,
depth:Number, init:Object = null):void {
                        super(init);
                        drawRoundTube(radius, thickness, depth);
                }

                //draw round tube
                public function drawRoundTube(radius:Number, thickness:Number,
depth:Number):void {
                        var profile:Array = [
                                new Vector3D(-radius, depth, 0),
                                new Vector3D(-radius, 0, 0)
                        ];

                        var roundTube:LatheExtrusion = new 
LatheExtrusion(profile);
                        roundTube.subdivision = 18;
                        roundTube.thickness = thickness;
                        roundTube.centerMesh = false;
                        roundTube.revolutions = 1;
                        roundTube.bothsides = false;

                        //flips the model over
                        roundTube.rotationX = -90;

                        var wMaterial:WireColorMaterial = new 
WireColorMaterial(0x373737);
                        wMaterial.wireColor = 0x373737;
                        roundTube.material = wMaterial;

                        //add to holder
                        //addChild(roundTube);

                        trace("model complete");

                }


        }
}
[/code]



On Apr 1, 11:55 am, Fabrice3D <[email protected]> wrote:
> You think too complex!
> A single straight line, (PathSegment or PathCommand for 3.6)as profile is 
> enough, such as -100,0,0 0,0,0 100, 0,0
> Check the Broomstick example class, I've pushed few rings in there, inclusive 
> one with thickness which is exactly what you want.
>
> Even if slightly different from 3.x engine version, the profile principle is 
> exactly the same.
>
> Fabrice
>

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