There is no IDE yet, I'm working directly in Intellij but with no code
completion or highlighting whatsoever. File is treated as raw text.

On Wed, Apr 6, 2011 at 4:03 PM, Michael Iv <[email protected]> wrote:

> Well ,Li there are no details ,the executable crashes.This is it. :)Also I
> have seen at adobe [Incubator] forum people reported this.However tell me,
> where do you write the shader program? In FB2D IDE? Because I have not seen
> any ide coming with PB3D release.
>
>
> On Wed, Apr 6, 2011 at 9:08 PM, Li <[email protected]> wrote:
>
>> please give me more details and ill try to post it to adobe
>>
>> On Wed, Apr 6, 2011 at 3:01 PM, Darcey Lloyd <[email protected]>wrote:
>>
>>> Very nice work!!
>>>
>>> I'm in same shoes as Michael Lv, the PB3D crashes every time I've tried
>>> to use it.
>>>
>>> D
>>>
>>>
>>> On 6 April 2011 18:57, Michael Iv <[email protected]> wrote:
>>>
>>>> Li how have you managed to run and compile pb3d? .Every time I start the
>>>> console it crashes.Have you got a newer version?
>>>>
>>>>
>>>> On Wed, Apr 6, 2011 at 8:14 PM, Li <[email protected]> wrote:
>>>>
>>>>> Hello everyone!
>>>>>
>>>>> I've been doing some PB3D experimentation and wanted to share this
>>>>> with anyone interested in exploring PB3D and how Broomstick uses the
>>>>> Molehill API in a very simplified form: http://www.lidev.com.ar/?p=443
>>>>>
>>>>> This should be handy for PB3D experimentation as well as understanding
>>>>> the Molehill and Away3D 4. I'm using it to learn, so any feedback
>>>>> would be greatly appreciated.
>>>>>
>>>>> Cheers,
>>>>> Li
>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Michael Ivanov ,Programmer
>>>> Neurotech Solutions Ltd.
>>>> Flex|Air |3D|Unity|
>>>> www.neurotechresearch.com
>>>> http://blog.alladvanced.net
>>>> Tel:054-4962254
>>>> [email protected]
>>>> [email protected]
>>>>
>>>>
>>>
>>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]
>
>

Reply via email to