There is no IDE yet, I'm working directly in Intellij but with no code completion or highlighting whatsoever. File is treated as raw text.
On Wed, Apr 6, 2011 at 4:03 PM, Michael Iv <[email protected]> wrote: > Well ,Li there are no details ,the executable crashes.This is it. :)Also I > have seen at adobe [Incubator] forum people reported this.However tell me, > where do you write the shader program? In FB2D IDE? Because I have not seen > any ide coming with PB3D release. > > > On Wed, Apr 6, 2011 at 9:08 PM, Li <[email protected]> wrote: > >> please give me more details and ill try to post it to adobe >> >> On Wed, Apr 6, 2011 at 3:01 PM, Darcey Lloyd <[email protected]>wrote: >> >>> Very nice work!! >>> >>> I'm in same shoes as Michael Lv, the PB3D crashes every time I've tried >>> to use it. >>> >>> D >>> >>> >>> On 6 April 2011 18:57, Michael Iv <[email protected]> wrote: >>> >>>> Li how have you managed to run and compile pb3d? .Every time I start the >>>> console it crashes.Have you got a newer version? >>>> >>>> >>>> On Wed, Apr 6, 2011 at 8:14 PM, Li <[email protected]> wrote: >>>> >>>>> Hello everyone! >>>>> >>>>> I've been doing some PB3D experimentation and wanted to share this >>>>> with anyone interested in exploring PB3D and how Broomstick uses the >>>>> Molehill API in a very simplified form: http://www.lidev.com.ar/?p=443 >>>>> >>>>> This should be handy for PB3D experimentation as well as understanding >>>>> the Molehill and Away3D 4. I'm using it to learn, so any feedback >>>>> would be greatly appreciated. >>>>> >>>>> Cheers, >>>>> Li >>>> >>>> >>>> >>>> >>>> -- >>>> Michael Ivanov ,Programmer >>>> Neurotech Solutions Ltd. >>>> Flex|Air |3D|Unity| >>>> www.neurotechresearch.com >>>> http://blog.alladvanced.net >>>> Tel:054-4962254 >>>> [email protected] >>>> [email protected] >>>> >>>> >>> >> > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected] > >
