Seems that I'll be able to write required lines of code to implement gotoAndStop() function for animation... Problem 3 is somehow related to line 69 in SkeletonPose.as: After commenting this line (//t.x = tr.x; t.y = tr.y; t.z = tr.z;) animation plays correctly, but at wrong coordinates: http://files.myopera.com/MADCATX/albums/6547792/animationWrongCoordinates.jpg
In this and previous screen shots the animation applied to mane only. On 7 апр, 15:05, MADCATX <mad111c...@gmail.com> wrote: > Found answer for problem 1: > I should set "updateRootPosition" flag to false. > Problem 3 is somehow related to position of first vertex (it's > positioned at 0, 0, 0 local > coordinates):http://files.myopera.com/MADCATX/albums/6547792/deformMane.jpg > > On 4 апр, 23:21, MADCATX <mad111c...@gmail.com> wrote: > > > > > I've tried to load model with animations. Model was exported using > > der_ton's exporter from 3dsmax to md5mesh & md5anim. I've 3 problems > > with this: > > 1) Animation moves the mesh with each new cycle. Probably result of > > problem 3. > > About 5 sec after > > start:http://files.myopera.com/MADCATX/albums/6547792/movemesh1.jpg > > About 30 sec after > > start:http://files.myopera.com/MADCATX/albums/6547792/movemesh2.jpg > > 2) There is no gotoAndStop(), nextFrame() functions in > > SmoothSkeletonAnimator. Animation speed is proportional to > > Event.ENTER_FRAME event, which isn't good since game data is being > > updated on separate timer (for single player games you can use > > ENTER_FRAME event to update data, but for network games this event > > can't be used to synchronize data). So if I use separate timer for > > updating data I do want the jump (for example) animation to end after > > set amount of updates. > > 3) Loading the animation causes models part (leg) to be deformed. > > Without animation model is not deformed. > > Deformation when using > > animation:http://files.myopera.com/MADCATX/albums/6547792/legdeformation.jpg > > Model with animation within der_ton's model > > viewer:http://files.myopera.com/MADCATX/albums/6547792/0Capture.JPG > > > Since model is not deformed in model viewer I think that there is bug > > in md5anim parser that is causing this behavior.