I mean that you can set up a TweenLite, which makes the ball fall down and another one to bounce it back, add these TweenLites to a TimelineLite, which you can then loop. If you don't know the greensock libraries, you should check them out: http://www.greensock.com/v11/ <http://www.greensock.com/v11/>Then again, if you want maths, you'd need to take another way. The bouncing ball's position can be calculated with a square function (x on the power of y) and the inverse of it.
Z. On Thu, Apr 7, 2011 at 3:50 PM, Valts Darznieks <vdarzni...@gmail.com>wrote: > Hello, > Sorry but i dont understand how tween timelines can help me here? > i wont be using tweens to move the ball, i`m more interested in math > and alg behind it all. > I would even like it to consider rotation of the ball itself. > Thank you . > > On Apr 7, 4:36 pm, Páll Zoltán <pallzol...@gmail.com> wrote: > > Hello, > > > > If you don't need physics, you could use TimelineLite from greensock.com > . > > > > Z. > > > > On Thu, Apr 7, 2011 at 3:21 PM, Valts Darznieks <vdarzni...@gmail.com > >wrote: > > > > > > > > > > > > > > > > > Hello could anyone please point me to some tutorial or example of > > > bouncing ball in Away3D > > > I have seen ones that uses physics engines, but i don`t need physics, > > > i need simple bouncing ball (no acceleration(gravity) ) , (picture > > > ball trapped in cube bouncing all the time) > > > I know how to do it in 2d, but its bit hard for me to grasp 3d. Any > > > help appreciated. > > > Thank you ! >