eheh i dont like long explanation ... but i like fast games ;) . Im
sharing your game accross friends , reallyreally cool , hope it will
make u rich!

On 6 Apr, 19:35, Shawn McInerney <sh...@moosemouse.com> wrote:
> @mastrobardo - That is not a simple question to answer ;) It is deeply
> tied into my home brewed physics. One thing I did was made the track a
> modular set of "simple" mathematical surfaces. That way I can
> determine where the track is very easily and quickly. Hopefully that
> helps a little, but beyond that, it this would become a huge, boring
> email.
>
> @McFunkypants - I made my own physics engine based on stuff I found on
> the internet, like 
> this:http://www.asawicki.info/Mirror/Car%20Physics%20for%20Games/Car%20Phy...
>
> I got some advice from this list early on that a racing game would not
> be possible with Flash 3d (pre molehill) plus a full physics sim. So I
> made a really bare bones physics setup that cuts a lot of corners!
>
> On Wed, Apr 6, 2011 at 1:30 PM, McFunkypants <goo...@orangeview.net> wrote:
> > Hi Shawn, your racing game is fantastic! One question: what physics
> > engine are you using?
> > Kind regards,
> > Chris
>
> --
> Shawn McInerney
> MooseMouse Media, Inc.http://moosemouse.com
> sh...@moosemouse.com

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