eheh i dont like long explanation ... but i like fast games ;) . Im sharing your game accross friends , reallyreally cool , hope it will make u rich!
On 6 Apr, 19:35, Shawn McInerney <sh...@moosemouse.com> wrote: > @mastrobardo - That is not a simple question to answer ;) It is deeply > tied into my home brewed physics. One thing I did was made the track a > modular set of "simple" mathematical surfaces. That way I can > determine where the track is very easily and quickly. Hopefully that > helps a little, but beyond that, it this would become a huge, boring > email. > > @McFunkypants - I made my own physics engine based on stuff I found on > the internet, like > this:http://www.asawicki.info/Mirror/Car%20Physics%20for%20Games/Car%20Phy... > > I got some advice from this list early on that a racing game would not > be possible with Flash 3d (pre molehill) plus a full physics sim. So I > made a really bare bones physics setup that cuts a lot of corners! > > On Wed, Apr 6, 2011 at 1:30 PM, McFunkypants <goo...@orangeview.net> wrote: > > Hi Shawn, your racing game is fantastic! One question: what physics > > engine are you using? > > Kind regards, > > Chris > > -- > Shawn McInerney > MooseMouse Media, Inc.http://moosemouse.com > sh...@moosemouse.com