Use simple meshes for calculating bb, objectContainer3D liyng then
calc bb.

On 7 апр, 14:21, KeithT <keithdturne...@gmail.com> wrote:
> Hi,
>
> We are testing using texture baking from 3ds Max, through Prefab and
> into .as3.
>
> It seems that all the models that come through this process have a
> bounding box, as displayed by Away3D, which is significantly larger
> than other models or primitives. The link below shows this, the
> original rectangle in Prefab and then it loaded into Away3D with a
> cube and sphere primative with more normal size bounding boxes.
>
> http://www.solvexx.com/linkimages/prefabboundingbox.jpg
>
> There is no scaling in the code, as was posted as a reason in a
> another post.
>
> Any ideas re why this is, how to correct it ?
>
> Regards
>
> KeithT

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