Use simple meshes for calculating bb, objectContainer3D liyng then calc bb.
On 7 апр, 14:21, KeithT <keithdturne...@gmail.com> wrote: > Hi, > > We are testing using texture baking from 3ds Max, through Prefab and > into .as3. > > It seems that all the models that come through this process have a > bounding box, as displayed by Away3D, which is significantly larger > than other models or primitives. The link below shows this, the > original rectangle in Prefab and then it loaded into Away3D with a > cube and sphere primative with more normal size bounding boxes. > > http://www.solvexx.com/linkimages/prefabboundingbox.jpg > > There is no scaling in the code, as was posted as a reason in a > another post. > > Any ideas re why this is, how to correct it ? > > Regards > > KeithT