Hello, The below lines of code apply a BitmapTexture to Primitives but fail to apply BitmapMaterial to a mesh. Any idea what I am missing with the mesh? (I tried exporting the mesh without any material from blender but same issue, I also tried turning on and off the .autoLoadTextures property on the loader before exporting the mesh to a .as Class but no luck)
Thanks :-) ///////////////////////////////////////////////////// [Embed(source="assets/images/photo.jpg")] private var AppleImage:Class; private var bitmapMaterial:BitmapMaterial; //...later in the code: bitmapMaterial = new BitmapMaterial(Cast.bitmap(AppleImage)); //...later in the code: cube.material = bitmapMaterial; //work sphere.material = bitmapMaterial; //works mesh.material = bitmapMaterial; //does not work ???