I guess you need to reload the buffers into Context3D which is probably doesn't happen automatically when rendering. Still did not test vert manipulation in Away but in Flare3D I accessed directly context3d and updated it with the modified buffer on each frame.
On Mon, Apr 11, 2011 at 2:24 PM, John Brookes <jbp...@googlemail.com> wrote: > I can do someting like > > plane = new Plane(new ColorMaterial(0xff0000),250,250); > scene.addChild(plane) > SubGeometry(plane.geometry.subGeometries[0]).vertexData[0] += 100; > > And that works. No idea if thats the best way. > > But > SubGeometry(plane.geometry.subGeometries[0]).vertexData[0] += 100; > > Inside the enterframe it has no effect. > > Possible way? > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 mich...@neurotech.co.il t...@neurotech.co.il