@Darcey; What you describe is exactly what older versions of Away do as well, so implementing this in Away4 will be no harder than it used to be. The methods will be essentially the same. However, because uploading textures to the GPU is slow the performance might not be very good for movie clips that update every frame.
As with everything else, this is mainly a matter of time. Cheers /R On Apr 12, 4:10 pm, Darcey Lloyd <darcey.ll...@gmail.com> wrote: > Hmm life without MovieMaterial... That's going to be interesting... Full 3D > UI's it is then. > > Possibly (not sure) translating a movieclip to bitmapdata and applying that > to a primitive and then somehow projecting mouse interactive areas would do > the job... food for thought, but for now I will go an alternate route. > > D > > On 12 April 2011 15:04, Vatrobot <vatro...@googlemail.com> wrote: > > > > > ...sorry I missunderstood you, forget it. you want MovieClips as > > Material not Video. > > > greets, > > Vatro > > > On 12 Apr., 15:47, Darcey Lloyd <darcey.ll...@gmail.com> wrote: > > > Hi, > > > > I require the use of interactive MovieMaterials, I'm guessing this is on > > a > > > to do list somewhere? or is there something new I am missing for v4? > > > > Thanks > > > > Darcey