I don't think it's a jiglib issue. I have about 20 rigid body rocks in
my game and it's not that slow.

Screen size might be an issue. I noticed a considerable difference
when I ran my game in fullscreen.

On Apr 17, 6:28 am, "[email protected]" <[email protected]>
wrote:
> Pretty cool, I made a similar car game here:
>
> http://www.mind-probe.com/as3/molehill/index.html
>
> I think the speed of your game is so slow because you use too many
> objects with collision detection. Looks like JigLib needs to improve
> their code so performance increases.
>
> On Apr 17, 3:18 pm, ringodotnl <[email protected]> wrote:
>
>
>
>
>
>
>
> > Aloha,
>
> > Here's a little demo game I made with Lo (who did 3D car model) for
> > the FITC Amsterdam.
> > Only had one day to make it so it's not really fast :)
>
> >http://www.ringo.nl/projects/jiglibflash/CliffRacer.html
>
> > (drive with the arrow keys, space = break, c = switch camera, r =
> > reset car )
>
> > Cheers,
> > Ringohttp://www.ringo.nl/en/

Reply via email to