Terrain is pretty simple. Just take a black and white image (a height
map), and use it to create a JTerrain.

var level : JTerrain = physics.createTerrain(heightmap.bitmapData,
texture);

I'm not sure what you mean by rotating level, but here's a link to the
source for the game if you want to poke through it.

http://positlabs.com/files/code/drive/src.rar

If you have any suggestions for improvements, I'm all ears. I think my
next task is going to be a level editor that can use multiple
materials. It should be a nice challenge!



On Apr 17, 7:31 am, "[email protected]" <[email protected]>
wrote:
> I would be interested to know how you made the terrain and rotating
> sky.
>
> On Apr 16, 6:27 pm, Josh Beckwith <[email protected]> wrote:
>
>
>
>
>
>
>
> > Hey svenk, check out the car game I've been working on. I started with
> > the jiglib example and have been building out from there.
>
> >http://positlabs.com/files/code/drive/
>
> > If you're curious about how I did something in the game, I'd be happy
> > to explain.
>
> > On Apr 15, 6:34 am, "[email protected]" <[email protected]>
> > wrote:
>
> > > It's just something I put together real fast for tests. If you flip
> > > over just refresh your browser window and start again.
>
> > > The stats window is from JigLib.
>
> > > Best,
> > > Sven
>
> > > On Apr 15, 3:25 pm, Peter Kapelyan <[email protected]> wrote:
>
> > > > Car turned over when I just started :(
>
> > > > Nice little stat window, did you make that?
>
> > > > -Pete
>
> > > > On Fri, Apr 15, 2011 at 9:21 AM, [email protected] <
>
> > > > [email protected]> wrote:
> > > > > Hey guys,
>
> > > > > here is a quick demo I put together of a 3D car game with physics.
> > > > > Powered by molehill ;)
>
> > > > >http://www.mind-probe.com/as3/molehill/
>
> > > > > Best,
> > > > > Sven
>
> > > > --
> > > > ___________________
>
> > > > Actionscript 3.0 Flash 3D Graphics Engine
>
> > > > HTTP://AWAY3D.COM

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