No its awd1 All it is is the bitmapmaterial is assigned in the awd parser. So you have to reset it for each mesh. At least thats the theory not tried yet.
- [away3d] BitmapMaterial mipmap Georgi Gevorgyan
- [away3d] Re: BitmapMaterial mipmap banal
- [away3d] Re: BitmapMaterial mipmap Vatrobot
- Re: [away3d] Re: BitmapMaterial mipmap John Brookes
- [away3d] Re: BitmapMaterial mipmap Vatrobot
- Re: [away3d] Re: BitmapMaterial mip... John Brookes
- [away3d] Re: BitmapMaterial mip... Vatrobot
- Re: [away3d] Re: BitmapMate... John Brookes
- Re: [away3d] Re: BitmapMate... John Brookes
- [away3d] Re: BitmapMaterial mipmap Georgi Gevorgyan
