Look I understand what you mean but the bad news for you are that there is no 
IDE in flash currently like 3ds max that hides all the coding ( still even 
3dsmax is not realtime ) that means you should code and 3d programming is 
pretty code intensive area. But I can suggest you for example Revolver3d . That 
is a plugin for Flash IDE for fast creating of interactive 3d . It is not free 
but the best 3s solution currently available for flash artists who don't wish 
to code . But if you wish to do rather cool 3d stuff you must be proficient in 
ActionScript coding

Sent from my iPhone

On Apr 19, 2011, at 1:57 AM, GizmoBradwell <[email protected]> wrote:

> Thanks guys!
> 
> How silly, I typed it wrong! Fixed, but, now it has a problem with
> 1120: Access of undefined property_view
> 
> ==============================================
> package
> {
>    import away3d.containers.View3D;
>    import flash.display.Sprite;
>    import flash.events.Event;
> 
>    public class MyFirstApp extends Sprite
>    {
>        private var view : View3D;
> 
>        public function MyFirstApp()
>        {
>            view = new View3D();
>            view.x = 275;
>            view.y = 200;
>            addChild(_view);
>            addEventListener(Event.ENTER_FRAME, onEnterFrame);
>        }
> 
>        private function onEnterFrame(ev : Event) : void
>            {
>            view.render();
>            }
>    }
> }
> 
> =====================================
> 
> 
> Actually, I'm not much of a coder - i'm first an artist. Is there some
> other way I could get running with 3D in flash with less code? I mean,
> the odd bit of action script like this is fine but i would like to get
> to a point of experimenting with what it's capable of in an artistic
> sense. Currently i'm just using flash player10 away3d 3.6.0 but would
> like to try the molehill API when I get past this, exiting!
> 
> Great to be in contact with people on this, only discoverd it recently
> and I don't know anyone who knows about 3D in flash.
> 
> Cheers!
> 

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