Look I understand what you mean but the bad news for you are that there is no IDE in flash currently like 3ds max that hides all the coding ( still even 3dsmax is not realtime ) that means you should code and 3d programming is pretty code intensive area. But I can suggest you for example Revolver3d . That is a plugin for Flash IDE for fast creating of interactive 3d . It is not free but the best 3s solution currently available for flash artists who don't wish to code . But if you wish to do rather cool 3d stuff you must be proficient in ActionScript coding
Sent from my iPhone On Apr 19, 2011, at 1:57 AM, GizmoBradwell <[email protected]> wrote: > Thanks guys! > > How silly, I typed it wrong! Fixed, but, now it has a problem with > 1120: Access of undefined property_view > > ============================================== > package > { > import away3d.containers.View3D; > import flash.display.Sprite; > import flash.events.Event; > > public class MyFirstApp extends Sprite > { > private var view : View3D; > > public function MyFirstApp() > { > view = new View3D(); > view.x = 275; > view.y = 200; > addChild(_view); > addEventListener(Event.ENTER_FRAME, onEnterFrame); > } > > private function onEnterFrame(ev : Event) : void > { > view.render(); > } > } > } > > ===================================== > > > Actually, I'm not much of a coder - i'm first an artist. Is there some > other way I could get running with 3D in flash with less code? I mean, > the odd bit of action script like this is fine but i would like to get > to a point of experimenting with what it's capable of in an artistic > sense. Currently i'm just using flash player10 away3d 3.6.0 but would > like to try the molehill API when I get past this, exiting! > > Great to be in contact with people on this, only discoverd it recently > and I don't know anyone who knows about 3D in flash. > > Cheers! >
