Hi all.

I'm trying to understand the difference between the vertices listed in
a Collada, which have a stride of 3 (you read three floats to get a
vertice) as opposed to what happens when you get the vertices from a
Mesh directly.

I'm not sure if I'm going crazy, but when I pass a Collada, reading a
frame into a Mesh (by reading the Collada's child, then transforming
it's vectors by the bones), I end up with 9x the number of vertices!

Is this normal, or am I doing something horridly wrong? It shows fine
in Away3D, but when I print out the vertices I just have 9x what I
need!

Thanks,

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