Hi all. I'm trying to understand the difference between the vertices listed in a Collada, which have a stride of 3 (you read three floats to get a vertice) as opposed to what happens when you get the vertices from a Mesh directly.
I'm not sure if I'm going crazy, but when I pass a Collada, reading a frame into a Mesh (by reading the Collada's child, then transforming it's vectors by the bones), I end up with 9x the number of vertices! Is this normal, or am I doing something horridly wrong? It shows fine in Away3D, but when I print out the vertices I just have 9x what I need! Thanks,
