Tanks Pete,
the tilt, pan problem (for me) is because i am using the wrong way? or
a bug....
thanks.


On 20 abr, 22:12, Peter Kapelyan <[email protected]> wrote:
> You can use rotationX=n and rotationY=n instead, it doesn't add the amount
>
> -Pete
>
>
>
> On Wed, Apr 20, 2011 at 8:58 PM, Savman <[email protected]> wrote:
> > Hi, i am using 3.6.0
> > i'am trying to make a camera thats pans and tilt with a rotating
> > button for pan, and a slider for the tilt.
> > i want to control the camera with these button and slider.
> > my rotating button sends values from 0 to 180, and -1 to -180, and the
> > tilt slider send values from 1, to 89.
>
> > when applying the values the camera start to pan and tilt fast as it
> > add the value each frame, instead of assign the value.
>
> > i define the camera like this:
>
> > miCamera = new Camera3D();
> > miCamera.zoom = 1;
> > miCamera.focus = 300;
> > miCamera.x=0;
> > miCamera.y=1000;
> > miCamera.z=2000;
> > miCamera.pan(0);
> > miCamera.tilt(1);
> > _view.camera = miCamera;
>
> > and the function to assign the values are:
>
> > function newTilt(val:Number){
> >        //trace("tilt: "+val);
> >        miCamera.tilt(val);
> > }
> > function newPan(val:Number){
> >        //trace("pan: "+val);
> >        miCamera.pan(val);
> > }
> > i don¡t understand why it adds the value and not assigning the value.
> > thanks.
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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