Loading/parsing and general asset management is currently undergoing
heavy development. Hopefully as soon as after the holidays the
resource manager will be able to return all assets that are in a file
as separate objects that can the be retrieved and assembled in any way
you want.

Stay tuned!

Cheers
/R

On Apr 22, 11:56 pm, Choons <[email protected]> wrote:
> thanks for the quick reply, Dave. Yeah I am just about at the point of
> customizing the data parsing as well. It seems we both like taking the
> modular approach to modeling and want to modify within Broomstick
> instead of going back and forth to a modeling app. Just knowing
> someone else has managed to customize the parsing is encouraging
>
> On Apr 22, 4:33 pm, Dave <[email protected]> wrote:
>
>
>
> > Well, I actually ended up taking a bit of a different tac.  I did the
> > "gluing" working inside of ColladaParser instead of outside.  To accomplish
> > this, I only had to pass in some extra parser information to the
> > ColladaParser (which again, I've expanded on my end).
>
> > However, you could still use Mesh.extra to pass whatever data you like back
> > from a custom parser, and then use that to "link" things together.  Either
> > way works probably.
>
> > It's sort of hard to generalize this enough to be useful for everyone.
>
> > -Dave

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