Loading/parsing and general asset management is currently undergoing heavy development. Hopefully as soon as after the holidays the resource manager will be able to return all assets that are in a file as separate objects that can the be retrieved and assembled in any way you want.
Stay tuned! Cheers /R On Apr 22, 11:56 pm, Choons <[email protected]> wrote: > thanks for the quick reply, Dave. Yeah I am just about at the point of > customizing the data parsing as well. It seems we both like taking the > modular approach to modeling and want to modify within Broomstick > instead of going back and forth to a modeling app. Just knowing > someone else has managed to customize the parsing is encouraging > > On Apr 22, 4:33 pm, Dave <[email protected]> wrote: > > > > > Well, I actually ended up taking a bit of a different tac. I did the > > "gluing" working inside of ColladaParser instead of outside. To accomplish > > this, I only had to pass in some extra parser information to the > > ColladaParser (which again, I've expanded on my end). > > > However, you could still use Mesh.extra to pass whatever data you like back > > from a custom parser, and then use that to "link" things together. Either > > way works probably. > > > It's sort of hard to generalize this enough to be useful for everyone. > > > -Dave
