Hey Justin Loaders are getting a complete overhaul in broomstick after it was recognised that the current implementation is 3.6 is not flexible enough for all use cases. So things should be a lot simpler once that area of development has been completed
For the existing approach in 3.6, the LoaderCube object is an example implementation of a 3D 'progress bar" and should give you all the functionality you need to have a visual output of the loading progress - the intention has always been for LoaderCube to be hacked and re-purposed for your own specific visual needs Rob On Sat, Apr 23, 2011 at 2:26 PM, [email protected] <[email protected]>wrote: > Bump - no suggestions, maybe it's basic question, but not used 3d stuff for > awhile. > > I think I have to "tap into the loadercube class"... what ever that means? > > Can anyone give me a headstart, as I said not working on this for fun or > money, just trying to help a friend out, so really don't want to spend all > of tomorrow rewritting away code if there is a simple way to do this, I > presume I set the collada loader running and then somehow hook up the > loadercube but not show it and then listen on that?? > > We found this snipit .... but must admit it makes little sense to me and > seems rather obscure approach. > > *snippet:* > * > * > *"Hey Kakarlus* > * > * > *1* > *0* > *0* > *0.8681069768057965* > *1* > *dae/ch_dagger_1h_t1_01_base.DAE* > * > * > *my question is why is there a 1 up there...* > * > * > *ProgressEvent is fired the instant a file starts loading. However at > this* > *point both bytesLoaded and bytesTotal haven't been set yet. you will be* > *dividing aero by aero which returns 1.* > * > * > *and another question,* > * > * > *how do i remove the cubeloader?* > * > * > *to get rid of it altogether is the same approach as replacing it:* > * > * > *obj = Collada.load("dae/ch_dagger_1h_t1_01_base.DAE",* > *{loader:Object3DLoader});* > * > * > *the loader property in the init object can be any class definition that* > *extends Object3DLoader, or if you want no visual feedback at all,* > *Object3DLoader itself* > * > * > *cheers* > * > * > *Rob* > * > * > *On Mon, May 4, 2009 at 9:48 AM, kakarlus <[email protected]> wrote:* > * > * > *and another question,* > * > * > *how do i remove the cubeloader?* > *"* > > To be honest I have always found the loaders for away a pain to work with > maybe I need to rewrite them to be user friendly, they seem to be sort along > the lines of flash's loader which I don't like either, but maybe I just > don't understand them well enough, but was hoping to just hook into an event > that tells me the amount loaded, if I need to feed it the total that's fine > but seems this would be something most people need... rather than an event > giving random numbers. > > > Cheers > > ;j > > > > On 17 Apr 2011, at 23:42, [email protected] wrote: > > Hi helping a friend on some away3d, but really unsure on how to proceed > with a preloader on some collada, we have one for each section and some > streaming 3d music but thats besides the point. > > currently I listen to the loading.. > > loader.addEventListener( Loader3DEvent.LOAD_PROGRESS, loaderProgress ); > > and dispatching a signal... > > if( loader.handle.bytesLoaded != 0 && loader.handle.bytesTotal > != 0 ) > { > fraction =loader.handle.bytesLoaded / > loader.handle.bytesTotal; > if( Math.round( fraction ) != 1 ) > { > > progressed.dispatch(); > > } > > } > > but it seems to be giving results for all the assets ( all the images in > the scene ) as they are loaded so I have a yo yo loading bar, just unsure on > the best approach, do I set the collada images to a single 0 size image by > hacking the collada file and then replace them at run time from a separately > loaded swf - that would be a real pain and not easy, do I go down the prefab > route (or tell him to), probably sorted this before but no idea where my old > code is. Was hoping there was an event I could hook into that would save me > having to do lots of work, just assumed this is a common thing and the > engine would have something set up for this. Sorry if I should read the > documents more I looked through some of the away classes but did not find > any clues in the code and googled but did not find an clues. > > Currently looking at the standard as3 away3d version would love to play > with molehill and maybe help on the haxe part but need to get my friends > project out the door in as3, and I seem to have lost all motivation to code > as3 :). > > Many Thanks for any tips cheers > > ;j > > > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
