I'm trying to do a parser for binary mdd-animations (point oven format). It's a simple and compact binary format with vertex-positions for each frame instead of doing bone-animation. But it seems that the vertex order is changed upon parsing in Away3D, and I can't really figure out how to sort the vertexData-buffer so the animation reference the right vertices. Anyone tried to manipulate individual vertices in a Mesh generated by the OBJ-parser before? Is the a map somewhere with the translated vertex-index?
