I'm trying to do a parser for binary mdd-animations (point oven
format). It's a simple and compact binary format with vertex-positions
for each frame instead of doing bone-animation. But it seems that the
vertex order is changed upon parsing in Away3D, and I can't really
figure out how to sort the vertexData-buffer so the animation
reference the right vertices. Anyone tried to manipulate individual
vertices in a Mesh generated by the OBJ-parser before? Is the a map
somewhere with the translated vertex-index?

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