Actually you can have none square (power of two) texture but you have to set mipmap to false.
- [away3d] [broomstick] Probably a bug? rjgtav
- [away3d] Re: [broomstick] Probably a bug? Dave
- [away3d] Re: Probably a bug? rjgtav
- Re: [away3d] Re: Probably a bug? John Brookes
